AI Insights · Timothy · April 2024
Top 5 Trivia Games on Unified Platform in Ireland: Q1 2024
Discover the performance trends of the top 5 trivia games in Ireland for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 trivia games on a unified platform in Ireland showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Elevate - Brain Training Games experienced a steady start with weekly revenue peaking at around $6.3K in mid-January. However, revenue saw a significant decline towards the end of the quarter, dropping to approximately $2.7K by mid-March. Weekly downloads followed a similar trend, starting at 2.7K in early January and decreasing to around 966 by the end of March. The app's weekly active users began at 7.3K in early January, peaked at 9.6K mid-January, and then gradually declined to about 7.2K by the end of March.
Akinator VIP showed fluctuations in its weekly revenue, starting the quarter at $865 and ending at $746. Notably, it experienced a dip to $241 in early February. Weekly downloads surged to 3.3K in mid-February before stabilizing around 2.2K by the end of March. Active users saw a significant increase from 5.9K at the start of January to a peak of 10.2K in late February, before settling at 8.7K towards the end of the quarter.
Kahoot! Play & Create Quizzes had a notable spike in weekly revenue, reaching $939 in late February. The app maintained relatively stable weekly downloads, peaking at 1.6K in mid-March. Active users saw a peak of 9.5K in early March, before decreasing to about 7.7K by the end of the quarter.
Peak - Brain Training maintained a steady weekly revenue around the $400-$700 range, with a slight peak at $737 in early January. Downloads remained low but consistent, averaging around 150 per week. Active users fluctuated, peaking at 3.2K in late January and maintaining around 2.7K to 3.2K throughout the quarter.
Party Roulette: Group games showed modest revenue, peaking at $680 in late January. Weekly downloads were minimal, averaging around 40 per week. Active users peaked at 88 in early January but saw a significant drop, averaging around 30-60 towards the end of the quarter.
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